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  SCENIC DESIGN : DESIGNER • 3D MODELING
 
PROD: The Bayou • SET: INT. 2 Story Duckblind
 
 
 
RENDERINGS
 

1st floor side / almost top-down perspective. This is the 3D model I created to wrap my head around character movement during the story. The majority of the story takes place here, with the exterior built on a water tank sound stage and the interior built in a seperate sound stage. The set is intended to be a modular build, with wild walls and entire sections that spread apart for crew and equipment access.

2nd floor angle perspective. The story and location were loosely inspired by a haunt I went to during college with a hillbilly backwoods redneck theme. The haunt had no story so I created one and added a twist to it, while also moving the location to the swamp.

1st floor angle perspective. Deeming the budget too high for now, I am currently turning the screenplay into a novella.

1st floor front angle perspective.